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Old Jan 16, 2008, 07:50 AM // 07:50   #61
Wilds Pathfinder
 
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Yes it would've been. With bosses, Bigger does mean better as it's more epic.

And oddly enough, everyone here has said something good.
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Old Jan 16, 2008, 11:58 AM // 11:58   #62
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I'd of love some big bosses that you have to take down differently
Like the indestructible golem but bigger.
The big sand wurms in the desolation should come come on land.


Also gw2 note.
Why are the Ancient Dragons apparently so small? Primordius seems small to me. Make em bigger T_T
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Old Jan 16, 2008, 02:40 PM // 14:40   #63
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Quote:
Bigger does mean better as it's more epic.
In something like God of War, where you can swing, jump, and sail all over the place, I'd agree. In an MMO where the pinaccle of activity is making sure you're facing in the right direction and close enough to the target, I'd disagree.

Standing and whacking away at a giant's little toe does not give me the feeling of an epic battle.
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Old Jan 16, 2008, 03:41 PM // 15:41   #64
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Differnt classes are certainly going to feel differently abou this.

I think some large dominating boss type foes might force warriors to change their thinking and builds rather than sitting and whacking at the foot of the beast. Or what will they do if flying creatures are introduced that can not be hit by melee weapons?


What really drives the concept of a large boss battle for me is the idea that it would require much more party strategy than any of the current bosses do. An example would be to have party members with snares that bring a flying boss into range of the war. A war might also need to move around the boss, placing himself directly in the line of fire to block attacks against other party members.
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Old Jan 16, 2008, 03:50 PM // 15:50   #65
Ctb
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Quote:
What really drives the concept of a large boss battle for me is the idea that it would require much more party strategy than any of the current bosses do. An example would be to have party members with snares that bring a flying boss into range of the war. A war might also need to move around the boss, placing himself directly in the line of fire to block attacks against other party members.
Those are really good ideas. In most MMOs, big bosses are just toughened regular enemies with oversized graphical components, so there's no rarely any actual change of tactic for a big boss versus any other enemy.

I want an ele that can cast a whirlwind I can ride to the bosses shoulders! Or the ability to climb up his front using my sin's daggers!

I want a dragon attacking a town so that I have to run and jump along the rooftops to fight him or jump onto him!
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Old Jan 16, 2008, 03:54 PM // 15:54   #66
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One of the things that i personally thought when GWEN was going to be released, it was going to have unique bosses for each dungeon. Kind of like Urgoz, The Deep. But to my dissamay it was the reskinned over sized monsters or usual ghost npc.

Last edited by Gattocheese; Jan 16, 2008 at 03:57 PM // 15:57..
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